Modifiers

Modifiers are a game element in Slash Roll.

List of Modifiers

 * . Sticky Hand: Your hand is not discarded at the end of the turn.
 * . Square: Lose 1 initial draw and gain 1 additional energy at the start of the turn.
 * . Endless Flow: Draw a die when your hand is empty.
 * . Avarice: Each die in your bowl deals 1 queue damage to another bowl.
 * . Roll a lot: Rolling a die deals 1 damage to the opponent.
 * . Stress draw: Drawing a die in the turn gives you 1 energy but inflicts you1 damage.
 * . More draw: Gain one additional initial draw at the start of the turn.
 * . Six six six: If a die rolls a 6, it is tricked on this face for the rest of the fight.
 * . Passive Aggressive: At the end of the turn, deal 3 damage to the opponent if no damage was dealt in their queue.
 * . One damage: Every die in a bowl deals 1 damage.
 * . Do Not Touch: Enemy dice can be shuffled at the cost of 8 HP and 1 Energy.
 * . Trebuchet: Enemy dice can be moved at the cost of 1 energy (Move: Move a random die to another bowl)
 * . Watch The World Burn: Your dice gain burn and deal 5 additional queued damage.
 * . Sidekick: You helped a mysterious man and his trained servant.
 * . Generosity : You can refuse a gem reward.
 * . Tutorial: Learning the ropes.
 * . Negotiator: The gem trader will accept deals for 1 less value.
 * . Prescience: You can see the content of your pouch in the order you will draw dice from.
 * . Good vision: You can observe who sits at any table.
 * . Picky: Your dice reward choices are reduced by 1, but have higher trick chances.
 * . Strong Link: Each die deals 1 damage before going out of its bowl.
 * . No Time To Waste: A game ends in a draw 5 turns earlier.
 * . Copycat: Mimics is permanent (Mimic: transforms this face to mimic the upper-face of a random 6-faces die).
 * . Generosity : You can refuse a gem reward.
 * . Tutorial: Learning the ropes.
 * . Negotiator: The gem trader will accept deals for 1 less value.
 * . Prescience: You can see the content of your pouch in the order you will draw dice from.
 * . Good vision: You can observe who sits at any table.
 * . Picky: Your dice reward choices are reduced by 1, but have higher trick chances.
 * . Strong Link: Each die deals 1 damage before going out of its bowl.
 * . No Time To Waste: A game ends in a draw 5 turns earlier.
 * . Copycat: Mimics is permanent (Mimic: transforms this face to mimic the upper-face of a random 6-faces die).
 * . Good vision: You can observe who sits at any table.
 * . Picky: Your dice reward choices are reduced by 1, but have higher trick chances.
 * . Strong Link: Each die deals 1 damage before going out of its bowl.
 * . No Time To Waste: A game ends in a draw 5 turns earlier.
 * . Copycat: Mimics is permanent (Mimic: transforms this face to mimic the upper-face of a random 6-faces die).
 * . No Time To Waste: A game ends in a draw 5 turns earlier.
 * . Copycat: Mimics is permanent (Mimic: transforms this face to mimic the upper-face of a random 6-faces die).
 * . Copycat: Mimics is permanent (Mimic: transforms this face to mimic the upper-face of a random 6-faces die).